- o -
- obj()
: game::base::GameThing
- ObjectBuilder()
: game::builder::ObjectBuilder
- objects_here()
: game::base::GameTile
- ObjectsAt()
: game::base::GameController
- occupying_tiles()
: game::component::Shape
- Octant()
: game::alg::los::Octant
- OctantIterator()
: game::alg::los::OctantIterator
- OctantProcessor()
: game::alg::los::OctantProcessor
- OddOctantIterator()
: game::alg::los::OddOctantIterator
- OnSceneAdd()
: game::base::GameObject
, game::component::Graphic
- operator bool()
: game::action::skill::SpendInfo
, game::action::time::TimeElapsed
- operator double()
: game::action::skill::Efficiency
, game::action::time::TimeElapsed
- operator Efficiency()
: game::action::skill::SpendInfo
- operator time::TimeElapsed()
: game::action::skill::SpendInfo
- operator()()
: ElementComparator
, game::action::skill::Generic
, game::action::skill::Movement
, game::action::skill::Self
, game::action::skill::Simple
, game::action::skill::Skill
, game::action::time::TimeManager
- operator*()
: game::alg::los::OctantIterator
- operator++()
: game::alg::los::EvenOctantIterator
, game::alg::los::OctantIterator
, game::alg::los::OddOctantIterator
- operator+=()
: game::action::time::TimeElapsed
- origin()
: game::alg::EquationalLine
, game::alg::EquationalLineDouble
, game::alg::EquationalLineDoubleImpl
, game::alg::EquationalLineImpl
- owner()
: game::component::Vision