#include <octant.h>
game::alg::los::Octant::Octant |
( |
int |
id, |
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double |
range_squared |
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) |
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game::alg::los::Octant::~Octant |
( |
| ) |
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ugdk::math::Integer2D game::alg::los::Octant::FakeCoordinates |
( |
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const |
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inline |
Integer2D game::alg::los::Octant::FocusCoordinates |
( |
| ) |
const |
bool game::alg::los::Octant::FocusIsControlTile |
( |
| ) |
const |
bool game::alg::los::Octant::FocusIsOutOfBounds |
( |
| ) |
const |
int game::alg::los::Octant::parity |
( |
| ) |
const |
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inline |
int game::alg::los::Octant::rotations |
( |
| ) |
const |
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inline |
void game::alg::los::Octant::set_origin |
( |
const ugdk::math::Integer2D & |
origin | ) |
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inline |
The documentation for this class was generated from the following files: