#include <octantprocessor.h>
game::alg::los::OctantProcessor::OctantProcessor |
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int |
octant_id, |
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const VisibleTileAction & |
visible_tile_action, |
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const double & |
sight_range, |
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const std::set< Eye * > & |
eyes, |
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const std::tr1::function< bool(const ugdk::math::Integer2D &)> & |
blocks_vision |
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) |
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game::alg::los::OctantProcessor::~OctantProcessor |
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void game::alg::los::OctantProcessor::ProcessOctant |
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void game::alg::los::OctantProcessor::set_origin |
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const ugdk::math::Integer2D & |
origin | ) |
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inline |
The documentation for this class was generated from the following files: