#include <eye.h>
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| Eye (const ugdk::math::Integer2D &coordinates, const ugdk::Frame &frame) |
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| Eye (const ugdk::math::Integer2D &coordinates, double left, double top, double right, double bottom) |
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| Eye (int x, int y, const ugdk::Frame &frame) |
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| Eye (int x, int y, double left, double top, double right, double bottom) |
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| ~Eye () |
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game::alg::los::Eye::Eye |
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const ugdk::math::Integer2D & |
coordinates, |
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const ugdk::Frame & |
frame |
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) |
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game::alg::los::Eye::Eye |
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const ugdk::math::Integer2D & |
coordinates, |
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double |
left, |
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double |
top, |
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double |
right, |
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double |
bottom |
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) |
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game::alg::los::Eye::Eye |
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int |
x, |
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int |
y, |
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const ugdk::Frame & |
frame |
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) |
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game::alg::los::Eye::Eye |
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int |
x, |
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int |
y, |
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double |
left, |
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double |
top, |
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double |
right, |
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double |
bottom |
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) |
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game::alg::los::Eye::~Eye |
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inline |
ugdk::math::Integer2D game::alg::los::Eye::coords |
ugdk::Frame game::alg::los::Eye::frame |
The documentation for this struct was generated from the following files: