1 #ifndef ROGUELIKE_ALG_LOS_EYE_H_
2 #define ROGUELIKE_ALG_LOS_EYE_H_
8 #include <ugdk/math/frame.h>
9 #include <ugdk/math/integer2D.h>
23 Eye(
const ugdk::math::Integer2D& coordinates,
const ugdk::Frame&
frame);
24 Eye(
const ugdk::math::Integer2D& coordinates,
double left,
double top,
double right,
double bottom);
25 Eye(
int x,
int y,
const ugdk::Frame& frame);
26 Eye(
int x,
int y,
double left,
double top,
double right,
double bottom);
39 #endif // ROGUELIKE_ALG_LOS_EYE_H_
Eye(const ugdk::math::Integer2D &coordinates, const ugdk::Frame &frame)
ugdk::Frame frame
Definition: eye.h:30
bool operator<(const Eye &lhs, const Eye &rhs)
Definition: eye.cc:28
ugdk::math::Integer2D coords
Definition: eye.h:29
~Eye()
Definition: eye.h:27