#include <graphic.h>
game::component::Graphic::Graphic |
( |
game::base::GameObject * |
owner, |
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const std::string & |
visual_representation, |
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double |
zindex |
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) |
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game::component::Graphic::~Graphic |
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virtual |
const ugdk::graphic::Node* game::component::Graphic::node |
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const |
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inline |
ugdk::graphic::Node* game::component::Graphic::node |
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inline |
virtual void game::component::Graphic::NodeLogic |
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const std::set< ugdk::math::Integer2D > & |
occupying_tiles | ) |
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pure virtual |
void game::component::Graphic::OnSceneAdd |
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ugdk::action::Scene * |
scene | ) |
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void game::component::Graphic::SetVisibility |
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bool |
visibility | ) |
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virtual void game::component::Graphic::Update |
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double |
dt | ) |
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pure virtual |
ugdk::graphic::Node* game::component::Graphic::node_ |
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protected |
The documentation for this class was generated from the following files: