This is the complete list of members for game::component::Graphic, including all inherited members.
ComponentBase(game::base::GameObject *owner) | game::component::ComponentBase | inline |
Graphic(game::base::GameObject *owner, const std::string &visual_representation, double zindex) | game::component::Graphic | |
node() const | game::component::Graphic | inline |
node() | game::component::Graphic | inline |
node_ | game::component::Graphic | protected |
NodeLogic(const std::set< ugdk::math::Integer2D > &occupying_tiles)=0 | game::component::Graphic | pure virtual |
OnSceneAdd(ugdk::action::Scene *scene) | game::component::Graphic | |
owner_ | game::component::ComponentBase | protected |
SetVisibility(bool visibility) | game::component::Graphic | |
Update(double dt)=0 | game::component::Graphic | pure virtual |
~ComponentBase() | game::component::ComponentBase | inline |
~Graphic() | game::component::Graphic | virtual |