#include <graphic_rectangular.h>
game::component::GraphicRectangular::GraphicRectangular |
( |
game::base::GameObject * |
owner, |
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const std::string & |
visual_representation, |
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double |
zindex |
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) |
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game::component::GraphicRectangular::~GraphicRectangular |
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void game::component::GraphicRectangular::NodeLogic |
( |
const std::set< ugdk::math::Integer2D > & |
occupying_tiles | ) |
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virtual |
const ugdk::Vector2D& game::component::GraphicRectangular::rect_size |
( |
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const |
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inline |
void game::component::GraphicRectangular::Update |
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double |
dt | ) |
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virtual |
The documentation for this class was generated from the following files: