#include <gamething.h>
game::base::GameThing::GameThing |
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GameObject * |
obj | ) |
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inline |
game::base::GameThing::GameThing |
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const ugdk::math::Integer2D & |
tile | ) |
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inline |
game::base::GameThing::GameThing |
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inline |
game::base::GameThing::~GameThing |
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inline |
bool game::base::GameThing::is_obj |
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const |
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inline |
const GameObject* game::base::GameThing::obj |
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const |
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inline |
const ugdk::math::Integer2D& game::base::GameThing::tile |
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const |
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inline |
ugdk::math::Integer2D& game::base::GameThing::tile |
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inline |
The documentation for this class was generated from the following file: