#include <gametile.h>
game::base::GameTile::GameTile |
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const ugdk::math::Integer2D & |
coords | ) |
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game::base::GameTile::GameTile |
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int |
x, |
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int |
y |
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) |
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game::base::GameTile::~GameTile |
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const ugdk::math::Integer2D& game::base::GameTile::coords |
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const |
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inline |
ugdk::graphic::Node* game::base::GameTile::node |
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const |
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inline |
ugdk::graphic::Node* game::base::GameTile::node |
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inline |
const std::set<GameObject*>& game::base::GameTile::objects_here |
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const |
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inline |
std::set<GameObject*>& game::base::GameTile::objects_here |
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inline |
void game::base::GameTile::PushObject |
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GameObject * |
obj | ) |
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void game::base::GameTile::RemoveObject |
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GameObject * |
obj | ) |
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void game::base::GameTile::SetVisibility |
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bool |
visibility | ) |
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int game::base::GameTile::x |
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const |
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inline |
int game::base::GameTile::y |
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const |
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inline |
The documentation for this class was generated from the following files: