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game::action::skill::Generic Class Reference

#include <generic.h>

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Public Member Functions

 Generic (const GenericValidator &validator, const GenericSpender &spender, const GenericAction &action)
 
virtual ~Generic ()
 
time::TimeElapsed operator() (base::GameObject *caster, const GameTargets &targets)
 
- Public Member Functions inherited from game::action::skill::Skill
 Skill ()
 
virtual ~Skill ()
 
virtual time::TimeElapsed operator() (base::GameObject *caster, const ugdk::math::Integer2D &target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster, base::GameObject *target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster)
 

Additional Inherited Members

- Static Public Member Functions inherited from game::action::skill::Skill
static SkillLoadFromFile (const std::string &)
 

Constructor & Destructor Documentation

game::action::skill::Generic::Generic ( const GenericValidator validator,
const GenericSpender spender,
const GenericAction action 
)
virtual game::action::skill::Generic::~Generic ( )
inlinevirtual

Member Function Documentation

TimeElapsed game::action::skill::Generic::operator() ( base::GameObject caster,
const GameTargets targets 
)
virtual

The documentation for this class was generated from the following files: