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game::action::time::TimeElapsed Struct Reference

#include <timeelapsed.h>

Public Member Functions

 TimeElapsed (bool elapsed)
 
 TimeElapsed (double time)
 
 operator bool () const
 
 operator double () const
 
TimeElapsedoperator+= (const TimeElapsed &rhs)
 

Public Attributes

bool elapsed
 
double time
 

Constructor & Destructor Documentation

game::action::time::TimeElapsed::TimeElapsed ( bool  elapsed)
inline
game::action::time::TimeElapsed::TimeElapsed ( double  time)
inline

Member Function Documentation

game::action::time::TimeElapsed::operator bool ( ) const
inline
game::action::time::TimeElapsed::operator double ( ) const
inline
TimeElapsed& game::action::time::TimeElapsed::operator+= ( const TimeElapsed rhs)
inline

Member Data Documentation

bool game::action::time::TimeElapsed::elapsed
double game::action::time::TimeElapsed::time

The documentation for this struct was generated from the following file: