#include <equationalline.h>
game::alg::EquationalLine::EquationalLine |
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const ugdk::math::Integer2D & |
origin, |
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const ugdk::math::Integer2D & |
target, |
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bool |
use_left_as_up = true |
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) |
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game::alg::EquationalLine::EquationalLine |
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const EquationalLine & |
copy | ) |
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game::alg::EquationalLine::~EquationalLine |
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double game::alg::EquationalLine::a |
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const |
double game::alg::EquationalLine::b |
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const |
Ord game::alg::EquationalLine::CompareWithInteger2D |
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const ugdk::math::Integer2D & |
vec | ) |
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const Integer2D & game::alg::EquationalLine::origin |
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const |
void game::alg::EquationalLine::set_origin |
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const ugdk::math::Integer2D & |
origin | ) |
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void game::alg::EquationalLine::set_target |
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const ugdk::math::Integer2D & |
target | ) |
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void game::alg::EquationalLine::set_use_left_as_up |
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bool |
use_left_as_up | ) |
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const Integer2D & game::alg::EquationalLine::target |
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const |
bool game::alg::EquationalLine::use_left_as_up |
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const |
double game::alg::EquationalLine::YAt |
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double |
x | ) |
const |
The documentation for this class was generated from the following files: