Here is a list of all class members with links to the classes they belong to:
- r -
- r
: ugdk::structure::Color
- radius()
: pyramidworks::geometry::Circle
- RaiseEvent()
: ugdk::system::EventHandler
- RaiseGlobalEvent()
: ugdk::system::EventHandler
- raw()
: ugdk::input::AxisStatus
, ugdk::input::HatStatus
- rawgeti()
: ugdk::script::lua::State
- rawseti()
: ugdk::script::lua::State
- Read()
: ugdk::filesystem::File
- ReadRaw()
: ugdk::filesystem::File
- Rect()
: pyramidworks::geometry::Rect
- ref()
: ugdk::script::lua::AuxLib
, ugdk::script::ScriptManager
- Refresh()
: ugdk::action::AnimationPlayer< Frame >
- RefreshObject()
: pyramidworks::collision::CollisionClass
, ugdk::ui::Menu
- Register()
: ugdk::script::ScriptManager
- RegisterFromLang()
: ugdk::script::VirtualType
- RegisterLanguage()
: ugdk::text::Manager
- RegisterModule()
: ugdk::script::InheritableLangWrapper< loader_t >
- Release()
: ugdk::audio::Manager
, ugdk::desktop::Manager
, ugdk::desktop::mode2d::Manager
, ugdk::desktop::mode3d::Manager
, ugdk::filesystem::Manager
, ugdk::graphic::Manager
, ugdk::input::Manager
, ugdk::text::Manager
- ReleaseID()
: ugdk::util::IDGenerator
- ReleaseIndex()
: ugdk::structure::IndexableTable< T >
- Remainder()
: ugdk::math::Integer2D
- remove()
: ugdk::script::lua::State
- Remove()
: ugdk::structure::ikdtree::IntervalKDTree< T, DIMENSIONS >
, ugdk::structure::IndexableTable< T >
- RemoveActiveObject()
: pyramidworks::collision::CollisionManager
- RemoveBody()
: ugdk::action::mode3d::Physics
- RemoveChild()
: ugdk::ui::Node
- RemoveCollisionLogic()
: pyramidworks::collision::CollisionObject
- RemoveFromBuffer()
: ugdk::script::lua::LuaData
, ugdk::script::VirtualData
- RemoveItem()
: ugdk::structure::ikdtree::Node< T, DIMENSIONS >
- RemoveListener()
: ugdk::system::EventHandler
- RemoveObject()
: pyramidworks::collision::CollisionClass
, ugdk::ui::Menu
- RemoveObjectListener()
: ugdk::system::EventHandler
- RemovePlayer()
: ugdk::action::MediaManager
- Render()
: ugdk::action::Scene
, ugdk::graphic::PrimitiveSetup::Rectangle
, ugdk::graphic::PrimitiveSetup::Sprite
, ugdk::ui::Node
- RenderTarget()
: ugdk::graphic::RenderTarget
- RenderTexture()
: ugdk::graphic::RenderTexture
- repeat()
: ugdk::action::Animation< Frame >
- Replace()
: ugdk::resource::ResourceContainer< T >
- ReplaceShader()
: ugdk::graphic::Manager::Shaders
- Report()
: ugdk::script::lua::BaseGear
- ReserveTextureUnit()
: ugdk::graphic::Manager
- ResizeScreen()
: ugdk::graphic::Manager
- Restart()
: ugdk::time::TimeAccumulator
- RestartAnimation()
: ugdk::action::AnimationPlayer< Frame >
- Resume()
: ugdk::time::TimeAccumulator
- right()
: ugdk::math::Frame
- RIGHT
: ugdk::text::TextBox
- root()
: ugdk::desktop::mode3d::Manager
- Rotate()
: ugdk::action::mode3d::Camera
, ugdk::action::mode3d::component::Body
, ugdk::action::mode3d::component::NullComponent< Body >
, ugdk::action::mode3d::component::PhysicsBody
, ugdk::action::mode3d::component::SimpleBody
, ugdk::math::Integer2D
, ugdk::math::Vector2D
- Rotated()
: ugdk::math::Integer2D
- rotation()
: ugdk::math::Geometry