#include <ugdk/graphic/rendertexture.h>
ugdk::graphic::RenderTexture::RenderTexture |
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std::unique_ptr< graphic::GLTexture > && |
texture | ) |
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ugdk::graphic::RenderTexture::RenderTexture |
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const math::Integer2D & |
size | ) |
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ugdk::graphic::RenderTexture::~RenderTexture |
( |
| ) |
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virtual void ugdk::graphic::RenderTexture::Bind |
( |
| ) |
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overrideprotectedvirtual |
void ugdk::graphic::RenderTexture::set_projection_matrix |
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const math::Geometry & |
| ) |
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graphic::GLTexture* ugdk::graphic::RenderTexture::texture |
( |
| ) |
const |
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inline |
virtual void ugdk::graphic::RenderTexture::Unbind |
( |
| ) |
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overrideprotectedvirtual |
The documentation for this class was generated from the following file: