Here is a list of all class members with links to the classes they belong to:
- m -
- main_
: ugdk::graphic::Shader
- MakeIndex()
: ugdk::structure::IndexableTable< T >
- manager()
: ugdk::action::mode3d::Scene3D
- Manager()
: ugdk::audio::Manager
, ugdk::audio::Music
, ugdk::audio::Sample
, ugdk::desktop::Manager
, ugdk::desktop::mode2d::Manager
, ugdk::desktop::mode3d::Manager
, ugdk::filesystem::Manager
, ugdk::graphic::Manager
, ugdk::graphic::Manager::Shaders
, ugdk::input::Joystick
, ugdk::input::Keyboard
, ugdk::input::Manager
, ugdk::input::Mouse
, ugdk::input::TextInput
, ugdk::resource::Manager
, ugdk::text::Manager
, ugdk::time::Manager
- Map
: ugdk::script::VirtualData
, ugdk::script::VirtualObj
- Mapper()
: ugdk::graphic::VertexData::Mapper
- marked_for_removal()
: ugdk::action::mode3d::Element
- mass()
: ugdk::action::mode3d::component::Body
, ugdk::action::mode3d::component::PhysicsBody
, ugdk::action::mode3d::component::PhysicsBody::PhysicsData
, ugdk::action::mode3d::component::SimpleBody
- max_coordinates()
: ugdk::structure::Box< DIMENSIONS >
- max_coordinates_
: ugdk::structure::Box< DIMENSIONS >
- max_dist_
: ugdk::action::mode3d::Camera
- max_elements_per_leaf()
: ugdk::structure::ikdtree::IntervalKDTree< T, DIMENSIONS >
- MAX_NUM_INDEX
: ugdk::structure::IndexableTable< T >
- MaximumValue()
: ugdk::input::AxisStatus
- media_manager()
: ugdk::action::Scene
- MediaManager()
: ugdk::action::MediaManager
, ugdk::action::MediaPlayer
- MediaPlayer()
: ugdk::action::MediaPlayer
- Menu()
: ugdk::ui::Menu
- min_coordinates()
: ugdk::structure::Box< DIMENSIONS >
- min_coordinates_
: ugdk::structure::Box< DIMENSIONS >
- MinimumValue()
: ugdk::input::AxisStatus
- mirror()
: ugdk::action::SpriteAnimationFrame
- Mirror()
: ugdk::math::Integer2D
, ugdk::math::Vector2D
- Mirrored()
: ugdk::math::Integer2D
, ugdk::math::Vector2D
- Mod()
: ugdk::math::Integer2D
- mode()
: ugdk::graphic::DrawMode
- modifiers
: ugdk::input::KeyHeldEvent
, ugdk::input::KeyPressedEvent
, ugdk::input::KeyReleasedEvent
- Module()
: ugdk::script::Module< loader_t >
- modules_
: ugdk::script::InheritableLangWrapper< loader_t >
- motion
: ugdk::input::MouseMotionEvent
- mouse()
: ugdk::input::Manager
- MouseButtonPressedEvent()
: ugdk::input::MouseButtonPressedEvent
- MouseButtonReleasedEvent()
: ugdk::input::MouseButtonReleasedEvent
- MouseInputSDLEventHandler
: ugdk::input::Mouse
- MouseMotionEvent()
: ugdk::input::MouseMotionEvent
- MouseWheelEvent()
: ugdk::input::MouseWheelEvent
- MoveTo()
: pyramidworks::collision::CollisionObject
- Multiplied()
: ugdk::math::Integer2D
- Multiply()
: ugdk::math::Integer2D
, ugdk::math::Vector2D