- r -
- radius()
: pyramidworks::geometry::Circle
- rawgeti()
: ugdk::script::lua::State
- rawseti()
: ugdk::script::lua::State
- Reader()
: ugdk::gdd::Reader
- Rect()
: pyramidworks::geometry::Rect
- ref()
: ugdk::script::ScriptManager
, ugdk::script::lua::AuxLib
- reference()
: ugdk::Engine
- RefreshObject()
: ugdk::ui::Menu
, pyramidworks::collision::CollisionClass
- Register()
: ugdk::script::ScriptManager
- RegisterFromLang()
: ugdk::script::VirtualType
- RegisterLanguage()
: ugdk::LanguageManager
- RegisterModule()
: ugdk::script::InheritableLangWrapper< loader_t >
- Release()
: ugdk::action::AnimationSet
, ugdk::AudioManager
, ugdk::Engine
, ugdk::graphic::TextManager
, ugdk::graphic::VideoManager
- ReleaseID()
: ugdk::util::IDGenerator
- Remainder()
: ugdk::math::Integer2D
- remove()
: ugdk::script::lua::State
- Remove()
: ugdk::ikdtree::IntervalKDTree< T, DIMENSIONS >
- RemoveActiveObject()
: pyramidworks::collision::CollisionManager
- RemoveAllEntities()
: ugdk::action::Scene
- RemoveChild()
: ugdk::graphic::Node
- RemoveEntity()
: ugdk::action::Scene
- RemoveFromBuffer()
: ugdk::script::lua::LuaData
, ugdk::script::VirtualData
- RemoveItem()
: ugdk::ikdtree::Node< T, DIMENSIONS >
- RemoveObject()
: ugdk::ui::Menu
, pyramidworks::collision::CollisionClass
- Render()
: ugdk::graphic::Node
, ugdk::graphic::VideoManager
- RenderLight()
: ugdk::graphic::Node
- Replace()
: ugdk::base::GenericContainer< T, Loader_T >
, ugdk::base::GenericContainer< T *, T *(*)(const std::string &)>
, ugdk::base::ResourceContainer< T * >
, ugdk::gdd::CachedLoader< T >
, ugdk::base::ResourceContainer< T >
- Report()
: ugdk::script::lua::BaseGear
- ResolvePath()
: ugdk::PathManager
- resource_manager()
: ugdk::Engine
- ResourceContainer()
: ugdk::base::ResourceContainer< T >
, ugdk::base::ResourceContainer< T * >
- ResourceContainerBase()
: ugdk::base::ResourceContainerBase
- ResourceManager()
: ugdk::base::ResourceManager
- Restart()
: ugdk::time::TimeAccumulator
- Resume()
: ugdk::time::TimeAccumulator
- right()
: ugdk::Frame
- Rotate()
: ugdk::Vector2D
, ugdk::math::Integer2D
, ugdk::Vector2D
, ugdk::math::Integer2D
- Rotated()
: ugdk::math::Integer2D
- rotation()
: ugdk::graphic::Modifier
- Run()
: ugdk::Engine