- o -
- offset()
: ugdk::graphic::Modifier
- OnSceneAdd()
: ugdk::action::Entity
, ugdk::ui::Menu
- openlibs()
: ugdk::script::lua::AuxLib
- OperateBuffer()
: ugdk::script::lua::LuaWrapper
- operator bool()
: ugdk::script::lua::State
, ugdk::script::VirtualObj
- operator int()
: ugdk::script::lua::Constant
- operator lua_State *()
: ugdk::script::lua::State
- operator VirtualObj::List &()
: ugdk::script::TempList
- operator!=()
: ugdk::script::lua::Constant
- operator%()
: ugdk::math::Integer2D
- operator%=()
: ugdk::math::Integer2D
- operator()()
: ugdk::action::Task
, ugdk::script::VirtualObj
, ugdk::script::Bind
, ugdk::action::GenericTask
- operator*()
: ugdk::Color
, ugdk::math::Integer2D
, ugdk::Vector2D
- operator*=()
: ugdk::Color
, ugdk::math::Integer2D
- operator+()
: ugdk::math::Integer2D
, ugdk::Vector2D
- operator+=()
: ugdk::math::Integer2D
, ugdk::Vector2D
- operator,()
: ugdk::script::VirtualObj
, ugdk::script::TempList
- operator-()
: ugdk::math::Integer2D
, ugdk::Vector2D
, ugdk::math::Integer2D
- operator-=()
: ugdk::math::Integer2D
, ugdk::Vector2D
- operator->()
: ugdk::script::lua::BaseGear
- operator/()
: ugdk::Vector2D
, ugdk::math::Integer2D
- operator/=()
: ugdk::math::Integer2D
- operator<()
: ugdk::script::VirtualObj
- operator<<()
: ugdk::script::VirtualObj
- operator=()
: ugdk::script::VirtualObj
- operator==()
: ugdk::script::lua::Constant
, ugdk::Vector2D
- operator[]()
: ugdk::script::VirtualObj
- operator|()
: ugdk::script::VirtualObj