#include <ugdk/graphic/videomanager.h>
ugdk::graphic::VideoManager::VideoManager |
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ugdk::graphic::VideoManager::~VideoManager |
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bool ugdk::graphic::VideoManager::ChangeResolution |
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const Vector2D & |
size, |
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bool |
fullscreen |
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) |
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const Modifier & ugdk::graphic::VideoManager::CurrentModifier |
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const |
bool ugdk::graphic::VideoManager::fullscreen |
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const |
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inline |
bool ugdk::graphic::VideoManager::Initialize |
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const std::string & |
title, |
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const Vector2D & |
size, |
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bool |
fullscreen, |
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const std::string & |
icon |
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) |
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const Texture* ugdk::graphic::VideoManager::light_texture |
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const |
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inline |
bool ugdk::graphic::VideoManager::PopModifier |
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void ugdk::graphic::VideoManager::PushAndApplyModifier |
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const Modifier * |
apply | ) |
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void ugdk::graphic::VideoManager::PushAndApplyModifier |
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const Modifier & |
apply | ) |
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inline |
bool ugdk::graphic::VideoManager::Release |
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void ugdk::graphic::VideoManager::Render |
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const std::list< action::Scene * > & |
scene_list | ) |
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void ugdk::graphic::VideoManager::SetLightSystem |
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const bool |
active | ) |
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inline |
void ugdk::graphic::VideoManager::SetVSync |
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const bool |
active | ) |
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const std::string& ugdk::graphic::VideoManager::title |
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const |
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inline |
Vector2D ugdk::graphic::VideoManager::video_size |
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const |
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inline |
Frame ugdk::graphic::VideoManager::virtual_bounds |
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const |
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inline |
const int ugdk::graphic::VideoManager::COLOR_DEPTH = 32 |
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static |
The documentation for this class was generated from the following files: