#include <ugdk/graphic/texture.h>
ugdk::graphic::Texture::~Texture |
( |
| ) |
|
Texture * ugdk::graphic::Texture::CreateFromFile |
( |
const std::string & |
filepath | ) |
|
|
static |
Texture * ugdk::graphic::Texture::CreateFromSurface |
( |
SDL_Surface * |
data | ) |
|
|
static |
Texture * ugdk::graphic::Texture::CreateRawTexture |
( |
int |
texture_width, |
|
|
int |
texture_height |
|
) |
| |
|
static |
GLuint ugdk::graphic::Texture::gltexture |
( |
| ) |
const |
|
inline |
const int ugdk::graphic::Texture::height |
( |
| ) |
const |
|
inline |
const int ugdk::graphic::Texture::width |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: