UGDK
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
ugdk::gdd::AbstractLoader< T >
ugdk::action::Animation
ugdk::action::AnimationFrame
ugdk::action::AnimationManager
ugdk::AnimationProtocol
ugdk::action::AnimationSet
ugdk::AudioManager
ugdk::script::lua::AuxLib
ugdk::script::lua::BaseGear
ugdk::script::BaseProxy< T >
ugdk::script::Bind
ugdk::script::lua::BootstrapGear
ugdk::ikdtree::Box< DIMENSIONS >
ugdk::ui::Button
ugdk::ui::CallbackCheckTask
pyramidworks::geometry::Circle
pyramidworks::collision::CollisionClass
pyramidworks::collision::CollisionLogic
pyramidworks::collision::CollisionLogicProxy
pyramidworks::collision::CollisionManager
pyramidworks::collision::CollisionObject
ugdk::Color
ugdk::Configuration
ugdk::script::lua::ConstantRepresents a constant value from the Lua library
pyramidworks::geometry::ConvexPolygon
CPSProcessSerNum
ugdk::script::lua::DataGear
ugdk::gdd::DescriptionProtocol< T >
ugdk::graphic::Drawable
ugdk::EngineThe game engine. Manages scenes, time, and the Audio, Video, Input and Text managers
ugdk::action::Entity
ugdk::action::EntityProxy
ugdk::script::lua::Constant::err
ugdk::graphic::Font
ugdk::FrameRepresents a frame on the screen or an image
ugdk::script::lua::Constant::gc
pyramidworks::collision::GenericCollisionLogic
ugdk::base::GenericContainer< T, Loader_T >
ugdk::base::GenericContainer< T *, T *(*)(const std::string &)>
ugdk::action::GenericTask
pyramidworks::geometry::GeometricShape
pyramidworks::collision::HandleCollisionTask
ugdk::util::IDGenerator
ugdk::script::InheritableLangWrapper< loader_t >Wraps a scripting language
ugdk::input::InputManager
ugdk::math::Integer2D
ugdk::script::lua::BaseGear::InternalSafeCall
ugdk::ikdtree::IntervalKDTree< T, DIMENSIONS >
ugdk::ikdtree::Item< T, DIMENSIONS >
ugdk::Language
ugdk::LanguageManager
ugdk::LanguageWord
ugdk::script::LangWrapper
ugdk::graphic::Light
ugdk::gdd::LoadError
ugdk::script::lua::LuaData
ugdk::script::lua::LuaWrapper
ugdk::ui::Menu
ugdk::graphic::Modifier
ugdk::script::Module< loader_t >
ugdk::Music
ugdk::ikdtree::Node< T, DIMENSIONS >
ugdk::graphic::Node
NSApplication(SDL_Missing_Methods)
NSString
ugdk::action::Observer
ugdk::action::ObserverProxy
ugdk::PathManager
ugdk::graphic::PixelSurface
PyHeapTypeObject
ugdk::script::python::PythonData
ugdk::script::python::PythonWrapper
ugdk::gdd::Reader
pyramidworks::geometry::Rect
ugdk::base::ResourceContainer< T >
ugdk::base::ResourceContainer< T * >
ugdk::base::ResourceContainerBase
ugdk::base::ResourceManager
RotatedRect
ugdk::Sample
ugdk::action::SceneA game scene, or screen
ugdk::action::SceneProxy
ugdk::script::ScriptManager
ugdk::action::ScriptUpdateTask
SDLApplication
SDLMain
ugdk::graphic::Shape
ugdk::graphic::SolidRectangle
ugdk::graphic::Sprite
ugdk::graphic::Spritesheet
ugdk::graphic::SpritesheetDataContainer for an unoptimized FixedSpritesheet data. May freely add new frames
ugdk::graphic::SpritesheetData::SpritesheetFrame
ugdk::script::lua::State
swig_cast_info
swig_const_info
swig_lua_attribute
swig_lua_class
swig_lua_const_info
swig_lua_method
swig_lua_rawdata
swig_lua_userdata
swig_lua_var_info
swig_module_info
swig_type_info
SwigPyClientData
SwigPyObject
SwigPyPacked
ugdk::action::Task
ugdk::action::TaskProxy
ugdk::script::TempList
ugdk::graphic::Text
ugdk::graphic::TextManager
ugdk::graphic::Texture
ugdk::graphic::TexturedRectangle
ugdk::time::TimeAccumulator
ugdk::time::TimeManager
ugdk::script::TypeRegistry< T >
ugdk::ui::UIElement
ugdk::util::Uncopyable
ugdk::Vector2D
ugdk::graphic::VideoManager
ugdk::script::VirtualDataAbstract class representing virtual script data
ugdk::script::VirtualObjA proxy class wich represents virtual objects from scripting languages
ugdk::script::VirtualPrimitive< T >
ugdk::script::VirtualPrimitive< T * >
ugdk::script::VirtualType
ugdk::WordFile
ugdk::WordString
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines