UGDK
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#include <sceneproxy.h>
Public Member Functions | |
SceneProxy (const ugdk::script::VirtualObj &proxy) | |
virtual void | Focus () |
Method called when this Scene arrives on the top of the Scene stack. | |
virtual void | DeFocus () |
Method called when this Scene leaves the top of the Scene stack. | |
virtual void | End () |
Ends the scene activity. |
ugdk::action::SceneProxy::SceneProxy | ( | const ugdk::script::VirtualObj & | proxy | ) | [inline] |
virtual void ugdk::action::SceneProxy::DeFocus | ( | ) | [inline, virtual] |
Method called when this Scene leaves the top of the Scene stack.
Reimplemented from ugdk::action::Scene.
virtual void ugdk::action::SceneProxy::End | ( | ) | [inline, virtual] |
Ends the scene activity.
Note: do not release any resources in this method.
Reimplemented from ugdk::action::Scene.
virtual void ugdk::action::SceneProxy::Focus | ( | ) | [inline, virtual] |
Method called when this Scene arrives on the top of the Scene stack.
Reimplemented from ugdk::action::Scene.