UGDK
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#include <pyramidworks/collision/collisionclass.h>
Public Member Functions | |
~CollisionClass () | |
const CollisionClass * | parent () const |
void | set_parent (CollisionClass *parent) |
const CollisionObjectList | FindCollidingObjects (const CollisionObject *target) const |
void | AddObject (const CollisionObject *obj) |
void | RemoveObject (const CollisionObject *obj) |
void | RefreshObject (const CollisionObject *obj) |
Friends | |
class | CollisionManager |
void pyramidworks::collision::CollisionClass::AddObject | ( | const CollisionObject * | obj | ) |
const CollisionObjectList pyramidworks::collision::CollisionClass::FindCollidingObjects | ( | const CollisionObject * | target | ) | const |
const CollisionClass* pyramidworks::collision::CollisionClass::parent | ( | ) | const [inline] |
void pyramidworks::collision::CollisionClass::RefreshObject | ( | const CollisionObject * | obj | ) |
void pyramidworks::collision::CollisionClass::RemoveObject | ( | const CollisionObject * | obj | ) |
void pyramidworks::collision::CollisionClass::set_parent | ( | CollisionClass * | parent | ) | [inline] |
friend class CollisionManager [friend] |