UGDK
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AddObject(const CollisionObject *obj) | pyramidworks::collision::CollisionClass | |
CollisionManager class | pyramidworks::collision::CollisionClass | [friend] |
FindCollidingObjects(const CollisionObject *target) const | pyramidworks::collision::CollisionClass | |
parent() const | pyramidworks::collision::CollisionClass | [inline] |
RefreshObject(const CollisionObject *obj) | pyramidworks::collision::CollisionClass | |
RemoveObject(const CollisionObject *obj) | pyramidworks::collision::CollisionClass | |
set_parent(CollisionClass *parent) | pyramidworks::collision::CollisionClass | [inline] |
~CollisionClass() | pyramidworks::collision::CollisionClass |