#include <controller_player.h>
Public Member Functions | |
ControllerPlayer (game::base::GameObject *owner) | |
~ControllerPlayer () | |
action::time::TimeElapsed | Act () |
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Controller (game::base::GameObject *owner) | |
virtual | ~Controller () |
action::time::TimeElapsed | Cast (const std::string &skill, const action::skill::GameTargets &targets) |
action::time::TimeElapsed | Cast (const std::string &skill, const ugdk::math::Integer2D &target) |
action::time::TimeElapsed | Cast (const std::string &skill, base::GameObject *target) |
action::time::TimeElapsed | Cast (const std::string &skill) |
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ComponentBase (game::base::GameObject *owner) | |
~ComponentBase () | |
Additional Inherited Members | |
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game::base::GameObject * | owner_ |
game::component::ControllerPlayer::ControllerPlayer | ( | game::base::GameObject * | owner | ) |
game::component::ControllerPlayer::~ControllerPlayer | ( | ) |
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virtual |
Reimplemented from game::component::Controller.