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game::component::ControllerPlayer Class Reference

#include <controller_player.h>

Inheritance diagram for game::component::ControllerPlayer:
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Collaboration diagram for game::component::ControllerPlayer:
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Public Member Functions

 ControllerPlayer (game::base::GameObject *owner)
 
 ~ControllerPlayer ()
 
action::time::TimeElapsed Act ()
 
- Public Member Functions inherited from game::component::Controller
 Controller (game::base::GameObject *owner)
 
virtual ~Controller ()
 
action::time::TimeElapsed Cast (const std::string &skill, const action::skill::GameTargets &targets)
 
action::time::TimeElapsed Cast (const std::string &skill, const ugdk::math::Integer2D &target)
 
action::time::TimeElapsed Cast (const std::string &skill, base::GameObject *target)
 
action::time::TimeElapsed Cast (const std::string &skill)
 
- Public Member Functions inherited from game::component::ComponentBase
 ComponentBase (game::base::GameObject *owner)
 
 ~ComponentBase ()
 

Additional Inherited Members

- Protected Attributes inherited from game::component::ComponentBase
game::base::GameObjectowner_
 

Constructor & Destructor Documentation

game::component::ControllerPlayer::ControllerPlayer ( game::base::GameObject owner)
game::component::ControllerPlayer::~ControllerPlayer ( )

Member Function Documentation

TimeElapsed game::component::ControllerPlayer::Act ( )
virtual

Reimplemented from game::component::Controller.


The documentation for this class was generated from the following files: