#include "game/component/controller_player.h"
#include <list>
#include <ugdk/base/engine.h>
#include <ugdk/math/integer2D.h>
#include <ugdk/math/vector2D.h>
#include <ugdk/input/inputmanager.h>
#include <ugdk/input/keys.h>
#include "game/base/gameobject.h"
#include "game/base/gamething.h"
#include "game/component/shape.h"
#include "game/component/vision.h"
Namespaces | |
game | |
game::component | |
Macros | |
#define | DELAY_HOLD 250 |
#define | HOLD_TICK_INTERVAL 25 |
#define DELAY_HOLD 250 |
#define HOLD_TICK_INTERVAL 25 |