Roguelike
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros
Public Member Functions | List of all members
game::component::ControllerIdle Class Reference

#include <controller_idle.h>

Inheritance diagram for game::component::ControllerIdle:
Inheritance graph
[legend]
Collaboration diagram for game::component::ControllerIdle:
Collaboration graph
[legend]

Public Member Functions

 ControllerIdle (game::base::GameObject *owner)
 
 ~ControllerIdle ()
 
action::time::TimeElapsed Act ()
 
- Public Member Functions inherited from game::component::Controller
 Controller (game::base::GameObject *owner)
 
virtual ~Controller ()
 
action::time::TimeElapsed Cast (const std::string &skill, const action::skill::GameTargets &targets)
 
action::time::TimeElapsed Cast (const std::string &skill, const ugdk::math::Integer2D &target)
 
action::time::TimeElapsed Cast (const std::string &skill, base::GameObject *target)
 
action::time::TimeElapsed Cast (const std::string &skill)
 
- Public Member Functions inherited from game::component::ComponentBase
 ComponentBase (game::base::GameObject *owner)
 
 ~ComponentBase ()
 

Additional Inherited Members

- Protected Attributes inherited from game::component::ComponentBase
game::base::GameObjectowner_
 

Constructor & Destructor Documentation

game::component::ControllerIdle::ControllerIdle ( game::base::GameObject owner)
inline
game::component::ControllerIdle::~ControllerIdle ( )
inline

Member Function Documentation

action::time::TimeElapsed game::component::ControllerIdle::Act ( )
inlinevirtual

Reimplemented from game::component::Controller.


The documentation for this class was generated from the following file: