1 #ifndef ROGUELIKE_ACTION_SKILL_MOVEMENT_PLACE_H_
2 #define ROGUELIKE_ACTION_SKILL_MOVEMENT_PLACE_H_
15 #include <ugdk/math.h>
22 ugdk::math::Integer2D
calculate_mov_place(
const base::GameObject* caster,
const ugdk::math::Integer2D& target);
23 void act_mov_place(base::GameObject* caster,
const ugdk::math::Integer2D& target,
const Efficiency& power);
36 #endif // ROGUELIKE_ACTION_SKILL_MOVEMENT_PLACE_H_
Integer2D calculate_mov_place(const GameObject *caster, const Integer2D &target)
Definition: movement_place.cc:21
Definition: movement_place.h:25
Definition: movement.h:32
void act_mov_place(GameObject *caster, const Integer2D &target, const Efficiency &power)
Definition: movement_place.cc:33
~MovementPlace()
Definition: movement_place.h:29
MovementPlace()
Definition: movement_place.cc:37