#include <list>
#include <string>
#include <ugdk/portable/tr1.h>
#include "game/action/time/timeelapsed.h"
#include <ugdk/math.h>
#include "game/base.h"
Go to the source code of this file.
Classes | |
struct | game::action::skill::Efficiency |
struct | game::action::skill::SpendInfo |
class | game::action::skill::Skill |
Namespaces | |
game | |
game::action | |
game::action::skill | |
Typedefs | |
typedef std::list < base::GameThing > | game::action::skill::GameTargets |
typedef std::tr1::function < void(base::GameObject *, const GameTargets &, const Efficiency &)> | game::action::skill::GameAction |