#include <sound.h>
Public Member Functions | |
Sound (game::base::GameObject *owner) | |
~Sound () | |
bool | TryListen (int noise_level) |
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ComponentBase (game::base::GameObject *owner) | |
~ComponentBase () | |
Additional Inherited Members | |
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game::base::GameObject * | owner_ |
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inline |
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inline |
bool game::component::Sound::TryListen | ( | int | noise_level | ) |