Roguelike
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros
Public Member Functions | List of all members
game::component::Sound Class Reference

#include <sound.h>

Inheritance diagram for game::component::Sound:
Inheritance graph
[legend]
Collaboration diagram for game::component::Sound:
Collaboration graph
[legend]

Public Member Functions

 Sound (game::base::GameObject *owner)
 
 ~Sound ()
 
bool TryListen (int noise_level)
 
- Public Member Functions inherited from game::component::ComponentBase
 ComponentBase (game::base::GameObject *owner)
 
 ~ComponentBase ()
 

Additional Inherited Members

- Protected Attributes inherited from game::component::ComponentBase
game::base::GameObjectowner_
 

Constructor & Destructor Documentation

game::component::Sound::Sound ( game::base::GameObject owner)
inline
game::component::Sound::~Sound ( )
inline

Member Function Documentation

bool game::component::Sound::TryListen ( int  noise_level)

The documentation for this class was generated from the following files: