1 #ifndef ROGUELIKE_COMPONENT_SOUND_H_
2 #define ROGUELIKE_COMPONENT_SOUND_H_
29 int sound_sensitivity_;
35 #endif // ROGUELIKE_COMPONENT_SOUND_H_
Definition: gameobject.h:53
bool TryListen(int noise_level)
Definition: sound.cc:16
Sound(game::base::GameObject *owner)
Definition: sound.h:23
~Sound()
Definition: sound.h:24
Definition: componentbase.h:19