#include <controller_ai.h>
Public Member Functions | |
ControllerAi (game::base::GameObject *owner) | |
~ControllerAi () | |
action::time::TimeElapsed | Act () |
void | NewMapSize (int x, int y) |
void | NewMapSize (ugdk::math::Integer2D size) |
bool | InMeleeRange (game::base::GameObject *target) |
ugdk::math::Integer2D | TryPath (ugdk::math::Integer2D, ugdk::math::Integer2D) |
void | HearSound (int intensity) |
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Controller (game::base::GameObject *owner) | |
virtual | ~Controller () |
action::time::TimeElapsed | Cast (const std::string &skill, const action::skill::GameTargets &targets) |
action::time::TimeElapsed | Cast (const std::string &skill, const ugdk::math::Integer2D &target) |
action::time::TimeElapsed | Cast (const std::string &skill, base::GameObject *target) |
action::time::TimeElapsed | Cast (const std::string &skill) |
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ComponentBase (game::base::GameObject *owner) | |
~ComponentBase () | |
Additional Inherited Members | |
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game::base::GameObject * | owner_ |
game::component::ControllerAi::ControllerAi | ( | game::base::GameObject * | owner | ) |
game::component::ControllerAi::~ControllerAi | ( | ) |
|
virtual |
Reimplemented from game::component::Controller.
void game::component::ControllerAi::HearSound | ( | int | intensity | ) |
bool game::component::ControllerAi::InMeleeRange | ( | game::base::GameObject * | target | ) |
void game::component::ControllerAi::NewMapSize | ( | int | x, |
int | y | ||
) |
void game::component::ControllerAi::NewMapSize | ( | ugdk::math::Integer2D | size | ) |
Integer2D game::component::ControllerAi::TryPath | ( | ugdk::math::Integer2D | , |
ugdk::math::Integer2D | |||
) |