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game::alg::los::Processor Class Reference

#include <processor.h>

Public Member Functions

 Processor (const std::set< int > &relevant_octants, const VisibleTileAction &visible_tile_action, const double &sight_range, const std::set< Eye * > &eyes, const std::tr1::function< bool(const ugdk::math::Integer2D &)> &blocks_vision)
 
 ~Processor ()
 
void Process ()
 

Constructor & Destructor Documentation

game::alg::los::Processor::Processor ( const std::set< int > &  relevant_octants,
const VisibleTileAction visible_tile_action,
const double &  sight_range,
const std::set< Eye * > &  eyes,
const std::tr1::function< bool(const ugdk::math::Integer2D &)> &  blocks_vision 
)
game::alg::los::Processor::~Processor ( )

Member Function Documentation

void game::alg::los::Processor::Process ( )

The documentation for this class was generated from the following files: