#include <processor.h>
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| Processor (const std::set< int > &relevant_octants, const VisibleTileAction &visible_tile_action, const double &sight_range, const std::set< Eye * > &eyes, const std::tr1::function< bool(const ugdk::math::Integer2D &)> &blocks_vision) |
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| ~Processor () |
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void | Process () |
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game::alg::los::Processor::Processor |
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const std::set< int > & |
relevant_octants, |
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const VisibleTileAction & |
visible_tile_action, |
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const double & |
sight_range, |
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const std::set< Eye * > & |
eyes, |
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const std::tr1::function< bool(const ugdk::math::Integer2D &)> & |
blocks_vision |
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game::alg::los::Processor::~Processor |
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void game::alg::los::Processor::Process |
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The documentation for this class was generated from the following files: