#include <skillmanager.h>
Public Member Functions | |
~SkillManager () | |
time::TimeElapsed | Cast (const std::string &skill, base::GameObject *caster, const GameTargets &targets) |
time::TimeElapsed | Cast (const std::string &skill, base::GameObject *caster, const ugdk::math::Integer2D &target) |
time::TimeElapsed | Cast (const std::string &skill, base::GameObject *caster, base::GameObject *target) |
time::TimeElapsed | Cast (const std::string &skill, base::GameObject *caster) |
Static Public Member Functions | |
static SkillManager * | reference () |
game::action::skill::SkillManager::~SkillManager | ( | ) |
|
inline |
|
inline |
|
inline |
|
inline |
|
inlinestatic |