#include <simple_fireat.h>
Public Member Functions | |
SimpleFireAt () | |
~SimpleFireAt () | |
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Simple (const SimpleValidator &validator, const SimpleSpender &spender, const SimpleAction &action) | |
virtual | ~Simple () |
time::TimeElapsed | operator() (base::GameObject *caster, const GameTargets &targets) |
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Skill () | |
virtual | ~Skill () |
virtual time::TimeElapsed | operator() (base::GameObject *caster, const ugdk::math::Integer2D &target) |
virtual time::TimeElapsed | operator() (base::GameObject *caster, base::GameObject *target) |
virtual time::TimeElapsed | operator() (base::GameObject *caster) |
Additional Inherited Members | |
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static Skill * | LoadFromFile (const std::string &) |
game::action::skill::SimpleFireAt::SimpleFireAt | ( | ) |
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inline |