#include <ugdk/input/inputmanager.h>
ugdk::input::InputManager::InputManager |
( |
| ) |
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ugdk::input::InputManager::~InputManager |
( |
| ) |
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bool ugdk::input::InputManager::CheckSequence |
( |
Key * |
sequence, |
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int |
size |
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) |
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Vector2D ugdk::input::InputManager::GetMousePosition |
( |
void |
| ) |
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bool ugdk::input::InputManager::KeyDown |
( |
Key |
key | ) |
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bool ugdk::input::InputManager::KeyPressed |
( |
Key |
key | ) |
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bool ugdk::input::InputManager::KeyReleased |
( |
Key |
key | ) |
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bool ugdk::input::InputManager::KeyUp |
( |
Key |
key | ) |
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bool ugdk::input::InputManager::MouseDown |
( |
MouseButton |
button | ) |
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bool ugdk::input::InputManager::MousePressed |
( |
MouseButton |
button | ) |
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bool ugdk::input::InputManager::MouseReleased |
( |
MouseButton |
button | ) |
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bool ugdk::input::InputManager::MouseUp |
( |
MouseButton |
button | ) |
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void ugdk::input::InputManager::ShowCursor |
( |
bool |
toggle | ) |
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void ugdk::input::InputManager::SimulateKeyPress |
( |
Key |
key | ) |
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void ugdk::input::InputManager::SimulateKeyRelease |
( |
Key |
key | ) |
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void ugdk::input::InputManager::Update |
( |
double |
delta_t | ) |
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The documentation for this class was generated from the following files: