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inputmanager.h
Go to the documentation of this file.
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#ifndef UGDK_INPUT_INPUTMANAGER_H_
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#define UGDK_INPUT_INPUTMANAGER_H_
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#include <
ugdk/math/vector2D.h
>
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#include <
ugdk/input/keys.h
>
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namespace
ugdk {
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namespace
input {
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#define BUFFER_SIZE 32
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#define INPUT_MANAGER() (ugdk::Engine::reference()->input_manager())
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class
InputManager
{
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public
:
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// Construtores e destrutores
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InputManager
();
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~InputManager
();
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// Member functions e
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void
Update
(
double
);
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Vector2D
GetMousePosition
(
void
);
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void
ShowCursor
(
bool
toggle);
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bool
KeyPressed
(
Key
key);
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bool
KeyReleased
(
Key
key);
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bool
KeyDown
(
Key
key);
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bool
KeyUp
(
Key
key);
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bool
MousePressed
(
MouseButton
button);
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bool
MouseReleased
(
MouseButton
button);
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bool
MouseDown
(
MouseButton
button);
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bool
MouseUp
(
MouseButton
button);
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bool
CheckSequence
(
Key
* sequence,
int
size);
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void
SimulateKeyPress
(
Key
key);
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void
SimulateKeyRelease
(
Key
key);
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private
:
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int
kbsize_;
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bool
*keystate_now_, *keystate_last_;
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bool
mousestate_now_[5], mousestate_last_[5];
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Key
buffer_[
BUFFER_SIZE
];
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int
buffer_end_;
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Vector2D
mouseposition_;
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void
UpdateDevices();
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};
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}
// namespace input
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}
// namespace ugdk
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#endif
src
ugdk
input
inputmanager.h
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