UGDK  0.4.1
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pyramidworks::collision::GenericCollisionLogic Class Reference

#include "pyramidworks/collision/genericcollisionlogic.h"

Inheritance diagram for pyramidworks::collision::GenericCollisionLogic:
Collaboration diagram for pyramidworks::collision::GenericCollisionLogic:

Public Member Functions

 GenericCollisionLogic (std::tr1::function< void(void *)> func)
 
 ~GenericCollisionLogic ()
 
void Handle (void *data)
 Method that is called when a collision happens.
 
- Public Member Functions inherited from pyramidworks::collision::CollisionLogic
virtual ~CollisionLogic ()
 

Additional Inherited Members

- Protected Member Functions inherited from pyramidworks::collision::CollisionLogic
 CollisionLogic ()
 

Detailed Description

CollisionLogic implementation using std::tr1::function.

Constructor & Destructor Documentation

pyramidworks::collision::GenericCollisionLogic::GenericCollisionLogic ( std::tr1::function< void(void *)>  func)
inline
pyramidworks::collision::GenericCollisionLogic::~GenericCollisionLogic ( )
inline

Member Function Documentation

void pyramidworks::collision::GenericCollisionLogic::Handle ( void *  data)
inlinevirtual

Method that is called when a collision happens.

Parameters
dataThe data attribute of an CollisionObject.

Implements pyramidworks::collision::CollisionLogic.


The documentation for this class was generated from the following file: