UGDK
0.4.1
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#include "pyramidworks/collision/collisionlogic.h"
Public Member Functions | |
virtual | ~CollisionLogic () |
virtual void | Handle (void *data)=0 |
Method that is called when a collision happens. | |
Protected Member Functions | |
CollisionLogic () | |
Use the macro COLLISION_DIRECT to create a new class that implements the Handle method and contains a data variable.
Class that handles what happens when a collision happens.
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inlinevirtual |
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inlineprotected |
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pure virtual |
Method that is called when a collision happens.
data | The data attribute of an CollisionObject. |
Implemented in pyramidworks::collision::GenericCollisionLogic.