#include "game/action/time/timemanager.h"
#include <algorithm>
#include <cassert>
#include "game/base/gamecontroller.h"
#include "game/base/gameobject.h"
#include "game/component/controller.h"
#include "game/component/energy.h"
Namespaces | |
game | |
game::action | |
game::action::time | |
Functions | |
bool | IsDead (GameObject *actor) |
bool IsDead | ( | GameObject * | actor | ) |