1 #ifndef ROGUELIKE_COMPONENT_CONTROLLER_H_
2 #define ROGUELIKE_COMPONENT_CONTROLLER_H_
15 #include <ugdk/math.h>
40 #endif // ROGUELIKE_COMPONENT_CONTROLLER_H_
Definition: gameobject.h:53
action::time::TimeElapsed Cast(const std::string &skill, const action::skill::GameTargets &targets)
Definition: controller.h:21
virtual action::time::TimeElapsed Act()
Definition: controller.cc:23
Definition: componentbase.h:19
virtual ~Controller()
Definition: controller.h:25
Definition: timeelapsed.h:20
Controller(game::base::GameObject *owner)
Definition: controller.h:24
std::list< base::GameThing > GameTargets
Definition: skill.h:24