#include <cursor.h>
game::ui::Cursor::Cursor |
( |
| ) |
|
game::ui::Cursor::~Cursor |
( |
| ) |
|
|
inline |
void game::ui::Cursor::ChangeTile |
( |
const ugdk::math::Integer2D & |
tile | ) |
|
void game::ui::Cursor::ChangeTile |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
|
inline |
bool game::ui::Cursor::IsActive |
( |
| ) |
|
ugdk::math::Integer2D game::ui::Cursor::tile |
( |
| ) |
const |
|
inline |
void game::ui::Cursor::ToggleActive |
( |
| ) |
|
ugdk::graphic::Modifier* game::ui::Cursor::node_modifier_ |
|
protected |
ugdk::math::Integer2D game::ui::Cursor::tile_ |
|
protected |
The documentation for this class was generated from the following files: