#include <energy.h>
game::component::Energy::~Energy |
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inline |
double game::component::Energy::arms |
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const |
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inline |
double game::component::Energy::eyes |
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const |
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inline |
int game::component::Energy::last_tick |
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const |
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inline |
double game::component::Energy::legs |
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const |
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inline |
double game::component::Energy::max_arms |
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const |
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inline |
double game::component::Energy::max_eyes |
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const |
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inline |
double game::component::Energy::max_legs |
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const |
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inline |
double game::component::Energy::Mean |
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const |
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inline |
int game::component::Energy::next_tick |
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const |
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inline |
double game::component::Energy::PopTimeCarry |
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inline |
void game::component::Energy::Regen |
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double |
time | ) |
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inline |
double game::component::Energy::regen_arms |
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const |
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inline |
double game::component::Energy::regen_eyes |
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const |
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inline |
double game::component::Energy::regen_legs |
( |
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const |
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inline |
void game::component::Energy::set_arms |
( |
double |
arms | ) |
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inline |
void game::component::Energy::set_eyes |
( |
double |
eyes | ) |
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inline |
void game::component::Energy::set_last_tick |
( |
int |
last_tick | ) |
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inline |
void game::component::Energy::set_legs |
( |
double |
legs | ) |
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inline |
void game::component::Energy::set_max_arms |
( |
double |
max_arms | ) |
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inline |
void game::component::Energy::set_max_eyes |
( |
double |
max_eyes | ) |
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inline |
void game::component::Energy::set_max_legs |
( |
double |
max_legs | ) |
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inline |
void game::component::Energy::set_next_tick |
( |
int |
next_tick | ) |
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inline |
void game::component::Energy::set_regen_arms |
( |
double |
regen_arms | ) |
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inline |
void game::component::Energy::set_regen_eyes |
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double |
regen_eyes | ) |
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inline |
void game::component::Energy::set_regen_legs |
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double |
regen_legs | ) |
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inline |
void game::component::Energy::set_time_carry |
( |
double |
time_carry | ) |
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inline |
bool game::component::Energy::Spend |
( |
double |
arms, |
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double |
legs, |
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double |
eyes |
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) |
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inline |
The documentation for this class was generated from the following file: