Roguelike
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros
Public Member Functions | List of all members
game::action::skill::SimpleMelee Class Reference

#include <simple_melee.h>

Inheritance diagram for game::action::skill::SimpleMelee:
Inheritance graph
[legend]
Collaboration diagram for game::action::skill::SimpleMelee:
Collaboration graph
[legend]

Public Member Functions

 SimpleMelee ()
 
 ~SimpleMelee ()
 
- Public Member Functions inherited from game::action::skill::Simple
 Simple (const SimpleValidator &validator, const SimpleSpender &spender, const SimpleAction &action)
 
virtual ~Simple ()
 
time::TimeElapsed operator() (base::GameObject *caster, const GameTargets &targets)
 
- Public Member Functions inherited from game::action::skill::Skill
 Skill ()
 
virtual ~Skill ()
 
virtual time::TimeElapsed operator() (base::GameObject *caster, const ugdk::math::Integer2D &target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster, base::GameObject *target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster)
 

Additional Inherited Members

- Static Public Member Functions inherited from game::action::skill::Skill
static SkillLoadFromFile (const std::string &)
 

Constructor & Destructor Documentation

game::action::skill::SimpleMelee::SimpleMelee ( )
game::action::skill::SimpleMelee::~SimpleMelee ( )
inline

The documentation for this class was generated from the following files: