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game::action::skill::SimpleIdle Class Reference

#include <simple_idle.h>

Inheritance diagram for game::action::skill::SimpleIdle:
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Public Member Functions

 SimpleIdle ()
 
 ~SimpleIdle ()
 
- Public Member Functions inherited from game::action::skill::Simple
 Simple (const SimpleValidator &validator, const SimpleSpender &spender, const SimpleAction &action)
 
virtual ~Simple ()
 
time::TimeElapsed operator() (base::GameObject *caster, const GameTargets &targets)
 
- Public Member Functions inherited from game::action::skill::Skill
 Skill ()
 
virtual ~Skill ()
 
virtual time::TimeElapsed operator() (base::GameObject *caster, const ugdk::math::Integer2D &target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster, base::GameObject *target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster)
 

Additional Inherited Members

- Static Public Member Functions inherited from game::action::skill::Skill
static SkillLoadFromFile (const std::string &)
 

Constructor & Destructor Documentation

game::action::skill::SimpleIdle::SimpleIdle ( )
game::action::skill::SimpleIdle::~SimpleIdle ( )
inline

The documentation for this class was generated from the following files: