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game::action::skill::MovementStep Class Reference

#include <movement_step.h>

Inheritance diagram for game::action::skill::MovementStep:
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Public Member Functions

 MovementStep ()
 
 ~MovementStep ()
 
- Public Member Functions inherited from game::action::skill::Movement
 Movement (bool is_relative, const MovementCalculator &calculator, const MovementSpender &spender, const MovementAction &action)
 
virtual ~Movement ()
 
time::TimeElapsed operator() (base::GameObject *caster, const GameTargets &targets)
 
- Public Member Functions inherited from game::action::skill::Skill
 Skill ()
 
virtual ~Skill ()
 
virtual time::TimeElapsed operator() (base::GameObject *caster, const ugdk::math::Integer2D &target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster, base::GameObject *target)
 
virtual time::TimeElapsed operator() (base::GameObject *caster)
 

Additional Inherited Members

- Static Public Member Functions inherited from game::action::skill::Skill
static SkillLoadFromFile (const std::string &)
 

Constructor & Destructor Documentation

game::action::skill::MovementStep::MovementStep ( )
game::action::skill::MovementStep::~MovementStep ( )
inline

The documentation for this class was generated from the following files: