#include <movement_step.h>
Public Member Functions | |
MovementStep () | |
~MovementStep () | |
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Movement (bool is_relative, const MovementCalculator &calculator, const MovementSpender &spender, const MovementAction &action) | |
virtual | ~Movement () |
time::TimeElapsed | operator() (base::GameObject *caster, const GameTargets &targets) |
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Skill () | |
virtual | ~Skill () |
virtual time::TimeElapsed | operator() (base::GameObject *caster, const ugdk::math::Integer2D &target) |
virtual time::TimeElapsed | operator() (base::GameObject *caster, base::GameObject *target) |
virtual time::TimeElapsed | operator() (base::GameObject *caster) |
Additional Inherited Members | |
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static Skill * | LoadFromFile (const std::string &) |
game::action::skill::MovementStep::MovementStep | ( | ) |
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inline |