#include <ugdk/action/animation.h>
ugdk::action::AnimationManager::AnimationManager |
( |
double |
fps, |
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AnimationSet * |
set |
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) |
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ugdk::action::AnimationManager::~AnimationManager |
( |
| ) |
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void ugdk::action::AnimationManager::AddObserver |
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Observer * |
observer | ) |
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void ugdk::action::AnimationManager::AddTickFunction |
( |
std::tr1::function< void(void)> |
tick | ) |
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double ugdk::action::AnimationManager::fps |
( |
| ) |
const |
const graphic::Modifier * ugdk::action::AnimationManager::get_current_modifier |
( |
| ) |
const |
int ugdk::action::AnimationManager::GetFrame |
( |
| ) |
const |
unsigned int ugdk::action::AnimationManager::n_frames |
( |
| ) |
const |
double ugdk::action::AnimationManager::period |
( |
| ) |
const |
void ugdk::action::AnimationManager::Select |
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const std::string & |
name | ) |
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void ugdk::action::AnimationManager::Select |
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int |
index | ) |
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void ugdk::action::AnimationManager::set_default_frame |
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int |
default_frame | ) |
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inline |
void ugdk::action::AnimationManager::set_slowdown_factor |
( |
const double |
factor | ) |
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inline |
void ugdk::action::AnimationManager::set_speedup_factor |
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const double |
factor | ) |
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inline |
void ugdk::action::AnimationManager::Update |
( |
double |
delta_t | ) |
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The documentation for this class was generated from the following files: