UGDK
src/ugdk/base/configuration.h
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00001 #ifndef UGDK_BASE_CONFIGURATION_H_
00002 #define UGDK_BASE_CONFIGURATION_H_
00003 
00004 #include <string>
00005 #include <ugdk/math/vector2D.h>
00006 
00007 namespace ugdk {
00008 
00009 typedef struct Configuration {
00010     std::string        base_path;
00011     std::string      window_icon;
00012     std::string     window_title;
00013     Vector2D         window_size;
00014     bool              fullscreen;
00015     std::string default_language;
00016 
00017     Configuration() :
00018         base_path("./"),
00019         window_icon(""),
00020         window_title("UGDK Game"),
00021         window_size(800.0, 600.0),
00022         fullscreen(false),
00023         default_language("en_US") {}
00024 } Configuration;
00025 
00026 } // namespace ugdk
00027 
00028 #endif
00029 
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