This is the complete list of members for
ugdk::action::EntityProxy, including all inherited members.
BaseProxy(const ugdk::script::VirtualObj &proxy) | ugdk::script::BaseProxy< EntityProxy > | [inline] |
Check(const ugdk::script::VirtualObj &proxy) | ugdk::script::BaseProxy< EntityProxy > | [inline, static] |
Entity() | ugdk::action::Entity | [inline, protected] |
EntityProxy(const ugdk::script::VirtualObj &proxy) | ugdk::action::EntityProxy | [inline] |
Get(const ugdk::script::VirtualObj &proxy) | ugdk::script::BaseProxy< EntityProxy > | [inline, static] |
Get(ugdk::script::VirtualData *proxy) | ugdk::script::BaseProxy< EntityProxy > | [inline, static] |
get_proxy_vobj() const | ugdk::script::BaseProxy< EntityProxy > | [inline] |
OnSceneAdd(Scene *scene) | ugdk::action::EntityProxy | [inline, virtual] |
proxy_ | ugdk::script::BaseProxy< EntityProxy > | [protected] |
Set(void *key, EntityProxy *object) | ugdk::script::BaseProxy< EntityProxy > | [inline, static] |
to_be_removed() const | ugdk::action::EntityProxy | [inline, virtual] |
to_be_removed_ | ugdk::action::Entity | [protected] |
Update(double dt) | ugdk::action::EntityProxy | [inline, virtual] |
~BaseProxy() | ugdk::script::BaseProxy< EntityProxy > | [inline] |
~Entity() | ugdk::action::Entity | [inline, virtual] |