UGDK
|
Entity() | ugdk::action::Entity | [inline, protected] |
OnSceneAdd(Scene *scene) | ugdk::action::Entity | [inline, virtual] |
to_be_removed() const | ugdk::action::Entity | [inline, virtual] |
to_be_removed_ | ugdk::action::Entity | [protected] |
Update(double dt)=0 | ugdk::action::Entity | [pure virtual] |
~Entity() | ugdk::action::Entity | [inline, virtual] |